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81.
Hollow shape component approaches, applied to shafts and similar workpieces, represent a major potential for ground-breaking innovations in lightweight engineering and safety designs. Among suitable forming technologies, spin extrusion is a pioneering and particularly flexible hollow-shaping technique. All outside form elements, straight or stepped cylinders, cones or spherical rotation elements emerge just from the kinematics of tools. The inside hollow shapes, as e.g. circular cross-sections, shaft to collar connections such as spherical triangles, polygons, splines or dovetail forms are manufactured with a shaping mandrel. Spin extrusion can be applied first and foremost at dimensions that are unattainable with other techniques. The application includes hollow shafts, thick-walled cups and semi-finished tubular products that are not to be found in off-the-shelf cross-sections. In these cases the possibility for using of massive bars is connected with very high price advantages. Furthermore material-saving machining is attracting special attention for high-grade materials.The paper characterizes substantial steps of process analysis and the appliance of a new, derived from the bound method, numerical simulation method for spin extrusion process. Holistic process analysis is the prime factor for process capability. The specific application of the developed special methods of simulation, the accumulation of process data and the integrating into the Computer numerical control of spin extrusion machine is a precondition guaranteeing high-quality assurance. 相似文献
82.
Christoph Böhne Gerson Meschut Max Biegler Julian Frei Michael Rethmeier 《Science & Technology of Welding & Joining》2020,25(4):303-310
ABSTRACTAdvanced high strength steels are usually coated by a zinc layer for an increased resistance against corrosion. During the resistance spot welding of zinc coated steel grades, liquid metal embrittlement (LME) may occur. As a result, cracking inside and around the spot weld indentation is observable. The extent of LME cracks is influenced by a variety of different factors. In this study, the impact of the used electrode geometry is investigated over a stepwise varied weld time. A spot welding finite element simulation is used to analyse and explain the observed effects. Results show significant differences especially for highly increased weld times. Based on identical overall dimensions, electrode geometries with a larger working plane allow for longer weld times, while still preventing LME within the investigated material and maintaining accessibility. 相似文献
83.
Nikolaos Gianniotis Christoph Schnörr Christian Molkenthin Sanjay Singh Bora 《Pattern Analysis & Applications》2016,19(2):475-485
Variational methods are employed in situations where exact Bayesian inference becomes intractable due to the difficulty in performing certain integrals. Typically, variational methods postulate a tractable posterior and formulate a lower bound on the desired integral to be approximated, e.g. marginal likelihood. The lower bound is then optimised with respect to its free parameters, the so-called variational parameters. However, this is not always possible as for certain integrals it is very challenging (or tedious) to come up with a suitable lower bound. Here, we propose a simple scheme that overcomes some of the awkward cases where the usual variational treatment becomes difficult. The scheme relies on a rewriting of the lower bound on the model log-likelihood. We demonstrate the proposed scheme on a number of synthetic and real examples, as well as on a real geophysical model for which the standard variational approaches are inapplicable. 相似文献
84.
The design of a high pressure (HP) cell for neutron reflectivity experiments is described. The cell can be used to study solid-liquid interfaces under pressures up to 2500 bar (250 MPa). The sample interface is based on a thick silicon block with an area of about 14 cm(2). This area is in contact with the sample solution which has a volume of only 6 cm(3). The sample solution is separated from the pressure transmitting medium, water, by a thin flexible polymer membrane. In addition, the HP cell can be temperature-controlled by a water bath in the range 5-75°C. By using an aluminum alloy as window material, the assembled HP cell provides a neutron transmission as high as 41%. The maximum angle of incidence that can be used in reflectivity experiments is 7.5°. The large accessible pressure range and the low required volume of the sample solution make this HP cell highly suitable for studying pressure-induced structural changes of interfacial proteins, supported lipid membranes, and, in general, biomolecular systems that are available in small quantities, only. To illustrate the performance of the HP cell, we present neutron reflectivity data of a protein adsorbate under high pressure and a lipid film which undergoes several phase transitions upon pressurization. 相似文献
85.
86.
We study the price of anarchy and the structure of equilibria in network creation games. A network creation game is played by n players {1,2,…,n}, each identified with a vertex of a graph (network), where the strategy of player i, i=1,…,n, is to build some edges adjacent to i. The cost of building an edge is α>0, a fixed parameter of the game. The goal of every player is to minimize its creation cost plus its usage cost. The creation cost of player i is α times the number of built edges. In the SumGame variant, the usage cost of player i is the sum of distances from i to every node of the resulting graph. In the MaxGame variant, the usage cost is the eccentricity of i in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy of the game (of both variants) for various ranges of α, and give new insights into the structure of equilibria for various values of α. The two main results of the paper show that for α>273?n all equilibria in SumGame are trees and thus the price of anarchy is constant, and that for α>129 all equilibria in MaxGame are trees and the price of anarchy is constant. For SumGame this answers (almost completely) one of the fundamental open problems in the field—is price of anarchy of the network creation game constant for all values of α?—in an affirmative way, up to a tiny range of α. 相似文献
87.
Christoph Spengler Marcus Huber Andreas Gabriel Beatrix C. Hiesmayr 《Quantum Information Processing》2013,12(1):269-278
Entanglement in high-dimensional many-body systems plays an increasingly vital role in the foundations and applications of quantum physics. In the present paper, we introduce a theoretical concept which allows to categorize multipartite states by the number of degrees of freedom being entangled. In this regard, we derive computable and experimentally friendly criteria for arbitrary multipartite qudit systems that enable to examine in how many degrees of freedom a mixed state is genuine multipartite entangled. 相似文献
88.
Félix Gómez Mármol Christoph Sorge Ronald Petrlic Osman Ugus Dirk Westhoff Gregorio Martínez Pérez 《International Journal of Information Security》2013,12(2):67-82
The recent deployment of smart grids promises to bring numerous advantages in terms of energy consumption reduction in both homes and businesses. A more transparent and instantaneous measurement of electricity consumption through smart meters utilization leads to an enhancement in the ability of monitoring, controlling and predicting energy usage. Nevertheless, it also has associated drawbacks related to the privacy of customers, since such management might reveal their personal habits, which electrical appliances they are using at each moment, whether they are at home or not, etc. In this work, we present a privacy-enhanced architecture for smart metering aimed at tackling this threat by means of encrypting individual measurements while allowing the electricity supplier to access the aggregation of the corresponding decrypted values. 相似文献
89.
Michael Wand Alexander Berner Martin Bokeloh Philipp Jenke Arno Fleck Mark Hoffmann Benjamin Maier Dirk Staneker Andreas Schilling Hans-Peter Seidel 《Computers & Graphics》2008,32(2):204-220
This paper describes a new out-of-core multi-resolution data structure for real-time visualization, interactive editing and externally efficient processing of large point clouds. We describe an editing system that makes use of the novel data structure to provide interactive editing and preprocessing tools for large scanner data sets. Using the new data structure, we provide a complete tool chain for 3D scanner data processing, from data preprocessing and filtering to manual touch-up and real-time visualization. In particular, we describe an out-of-core outlier removal and bilateral geometry filtering algorithm, a toolset for interactive selection, painting, transformation, and filtering of huge out-of-core point-cloud data sets and a real-time rendering algorithm, which all use the same data structure as storage backend. The interactive tools work in real-time for small model modifications. For large scale editing operations, we employ a two-resolution approach where editing is planned in real-time and executed in an externally efficient offline computation afterwards. We evaluate our implementation on example data sets of sizes up to 63 GB, demonstrating that the proposed technique can be used effectively in real-world applications. 相似文献
90.
This letter presents an improved cue integration approach to reliably separate coherent moving objects from their background scene in video sequences. The proposed method uses a probabilistic framework to unify bottom-up and top-down cues in a parallel, "democratic" fashion. The algorithm makes use of a modified Bayes rule where each pixel's posterior probabilities of figure or ground layer assignment are derived from likelihood models of three bottom-up cues and a prior model provided by a top-down cue. Each cue is treated as independent evidence for figure-ground separation. They compete with and complement each other dynamically by adjusting relative weights from frame to frame according to cue quality measured against the overall integration. At the same time, the likelihood or prior models of individual cues adapt toward the integrated result. These mechanisms enable the system to organize under the influence of visual scene structure without manual intervention. A novel contribution here is the incorporation of a top-down cue. It improves the system's robustness and accuracy and helps handle difficult and ambiguous situations, such as abrupt lighting changes or occlusion among multiple objects. Results on various video sequences are demonstrated and discussed. (Video demos are available at http://organic.usc.edu:8376/ approximately tangx/neco/index.html .). 相似文献